You can select which Shader you want any particular Material to use. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. To apply it to an object, just drag it from the Project View to any object in the Scene A Scene contains the environments and menus of your game.
Once the Material has been created, you can apply it to an object and tweak all of its properties in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. To create a new Material, use Assets->Create->Material from the main menu or the Project View context menu.īy default, new materials are assigned the Standard Shader, with all map properties empty, like this: